![]() ![]() ![]() Interrupts when player picks up a disease while traveling (untested!) Requires you have your own boat to get there, though. Improved interruption reaction time on encounters.ĭisables weather effects while fast traveling (thanks DFIronman for the inspiration).Īdded two new dungeons as port towns on some prior unreachable island. Now interrupts on non-hostile quest encounters (thanks Pango for laying the groundwork). DFUnity now provides a standard folder for mods to store persistent data in, so Tedious Travel now uses that folder. ![]() This might take a minute or two, during which the screen remains black and the game appears to have frozen, but is only necessary the first time around.Īlso important for 0.4.2: Will export data even if you had a prior version installed. Important: When you load your first save after activating the mod, it will export some data to the Mods/TediousData folder. Instead, you'll actually be traversing daggerfall, with a convienient "autopilot" and adjustable time compression. In explicit, the classic daggerfall "click-and-be-there" style of fast travel is removed from the game. Because there's weirdoes like me who find that strangely immersive. A travel mod for daggerfall unity to make traveling more tedious.
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